01 — PROFESSIONAL PROFILE

Kadir Özkan

Builder of real-time product systems.

I'm a Creative Technologist working across real-time product systems, interactive prototypes and visualization workflows for vehicles, machines and connected physical products.

My work combines Unreal Engine-based environments, interface logic, configurable product systems, physical input and visual communication to help teams explore, review and align on complex product decisions earlier.

02 — SCOPE OF PRACTICE

Experience Prototypes
Real-time, interactive prototypes for early validation, design review and stakeholder alignment (Unreal Engine).
Design Decision Tools
Browser and real-time tools for comparing options, testing scenarios and supporting CMF and variant decisions.
Connected Product Systems
Hardware- and data-driven interfaces: CAN bus, Arduino/HID, camera and telemetry integration for vehicle and operator environments.
AI-Assisted Workflows
AI pipelines for ideation, content and render production, integrated into design and visualization workflows.

03 — CAREER HISTORY

Togg

Sr. Creative Technologist (Real-time & AI)

Working at the intersection of real-time visualization, creative technology, AI-assisted workflows, and product storytelling for vehicle programs.

Hidromek

April 2021 — November 2022

Sr. Unreal Engine Developer

April 2018 — April 2021

Animation and Visualization Designer

July 2017 — April 2018

Junior Animation and Visualization Designer

Developed Unreal Engine-based real-time product experiences for heavy-duty machinery, spanning interactive showrooms, digital campaigns, UI/UX prototypes, VR/AR demos, and remote-control system interfaces.

Selected work:

  • Built TCP/IP-based communication systems and vehicle telemetry dashboards
  • Developed a remote-control interface powered by Unreal Engine and C++
  • Connected real-time visualization, UI logic, and vehicle data into working prototypes
  • Created interactive VR/AR experiences for product communication and training
  • Supported product launch visuals, digital campaigns, and real-time presentation tools

Independent Contract Work

Unreal Engine Developer

Built early-stage Unreal Engine scenes, interactive simulations, Blueprint systems and real-time 3D presentation tools.

04 — CORE TOOLING

Unreal Engine · Blueprints · C++ · Real-Time Visualization · Interactive Prototypes · Arduino & Sensors · AI-Supported Workflows

05 — SELECTED RECOGNITION

Selected HIDROMEK product programs I contributed to were recognized across industrial product design, operator experience and next-generation construction equipment.

2022
iF Design Award — Winner, Product Design
HIDROMEK K4 Series Backhoe Loader
2022
Red Dot Design Award — Winner
HIDROMEK K4 Series Backhoe Loader
2022
German Design Award — Winner
HIDROMEK Vision Opera Workstation
2021
Automotive Brand Contest — Best of the Best
HIDROMEK HICON Rotary Wheel Loader

Across HIDROMEK product programs, 2018–2022: iF Design Award ×5 · Red Dot ×3 · German Design Award ×3 · Automotive Brand Contest ×4 — selected entries above.