CREATIVE TECHNOLOGIST
Real-time product prototypes for better product decisions.
I build real-time prototypes, interactive tools, and connected product systems that help teams explore ideas, validate concepts, and make confident decisions.
void UVehicleTelemetry::Tick(float DeltaTime)
{
const FVehicleState S = Source->Sample();
SpeedKph = FMath::FInterpTo(SpeedKph, S.SpeedKph, DeltaTime, 6.f);
SocPct = FMath::FInterpTo(SocPct, S.SocPct, DeltaTime, 2.f);
OnTelemetryUpdated.Broadcast(S);
}|SELECTED WORK
View all projects →
The Sample Is the Interface — A Tangible CMF Experience for Showrooms
Developed for a mobility company, this NDA-safe reconstruction shows how NFC-linked CMF samples update a digital vehicle and its material content in a browser-based prototype.

Designing a Car That Doesn't Exist — Brand-Trained Identity Pipeline in ComfyUI
A car with no CAD, no clay, no 3D model — designed and kept consistent through a brand-trained ComfyUI pipeline. Hero film, five scenes, four colorways, one identity. Independent study.

Beyond the Fastest Route — Context-Aware Automotive HMI Prototype
A browser prototype where a panoramic driver display and central IVI share one state system, planning an EV family journey around people, weather and driver attention—not just range and charging.

Remote Operation Interface for Heavy Machinery — Unreal Engine & C++
A remote-operation station whose entire operator software, live IP camera feeds,CAN-bus telemetry and joystick control, runs as one C++ application in Unreal Engine.
WHAT I DO
Experience Prototypes
Real-time interactive prototypes for early validation and stakeholder alignment (Unreal Engine, 10+ years).
→Design Decision Tools
Browser and real-time tools for comparing options and testing scenarios.
→Connected Product Systems
Hardware- and data-driven interfaces: CAN bus, Arduino/HID, camera and telemetry integration.
→AI-Assisted Workflows
AI pipelines for ideation, content and render production.
→ABOUT ME
Currently building visualization, HMI and prototype systems in automotive design — from real-time Unreal Engine pipelines to AI-assisted render production.
Before that: vehicle simulators, CAN-bus interfaces and remote-operation systems for heavy machinery.
Based in Istanbul, Türkiye — open to relocation.
SELECTED EXPERIENCE
Togg
Sr. Creative Technologist (Real-time & AI)
Working at the intersection of real-time visualization, creative technology, AI-assisted workflows, and product storytelling for vehicle programs.
Hidromek
Sr. Unreal Engine Developer
Developed Unreal Engine-based real-time experiences for heavy-duty machinery, focusing on creative technology applications like interactive UI/UX prototypes, VR/AR demos, and functional remote-control system interfaces.
Independent Contract Work
Unreal Engine Developer
Interactive prototypes, 3D visualization and real-time environments.